godot/servers/xr_server.h

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/*  xr_server.h                                                           */
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#ifndef XR_SERVER_H
#define XR_SERVER_H

#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/os/thread_safe.h"
#include "core/templates/rid.h"
#include "core/variant/variant.h"
#include "rendering_server.h"

class XRInterface;
class XRTracker;
class XRPositionalTracker;

/**
	The XR server is a singleton object that gives access to the various
	objects and SDKs that are available on the system.
	Because there can be multiple SDKs active this is exposed as an array
	and our XR server object acts as a pass through
	Also each positioning tracker is accessible from here.

	I've added some additional info into this header file that should move
	into the documentation, I will do so when we're close to accepting this PR
	or as a separate PR once this has been merged into the master branch.
**/

class XRServer : public Object {};

#define XR

VARIANT_ENUM_CAST(XRServer::TrackerType);
VARIANT_ENUM_CAST(XRServer::RotationMode);

#endif // XR_SERVER_H