godot/servers/physics_server_2d.h

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/*  physics_server_2d.h                                                   */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef PHYSICS_SERVER_2D_H
#define PHYSICS_SERVER_2D_H

#include "core/io/resource.h"
#include "core/object/class_db.h"
#include "core/object/ref_counted.h"

class PhysicsDirectSpaceState2D;
template <typename T>
class TypedArray;

class PhysicsDirectBodyState2D : public Object {};

class PhysicsRayQueryParameters2D;
class PhysicsPointQueryParameters2D;
class PhysicsShapeQueryParameters2D;

class PhysicsDirectSpaceState2D : public Object {};

class PhysicsTestMotionParameters2D;
class PhysicsTestMotionResult2D;

class PhysicsServer2D : public Object {};

class PhysicsRayQueryParameters2D : public RefCounted {};

class PhysicsPointQueryParameters2D : public RefCounted {};

class PhysicsShapeQueryParameters2D : public RefCounted {};

class PhysicsTestMotionParameters2D : public RefCounted {};

class PhysicsTestMotionResult2D : public RefCounted {};

class PhysicsServer2DManager : public Object {};

VARIANT_ENUM_CAST(PhysicsServer2D::ShapeType);
VARIANT_ENUM_CAST(PhysicsServer2D::SpaceParameter);
VARIANT_ENUM_CAST(PhysicsServer2D::AreaParameter);
VARIANT_ENUM_CAST(PhysicsServer2D::AreaSpaceOverrideMode);
VARIANT_ENUM_CAST(PhysicsServer2D::BodyMode);
VARIANT_ENUM_CAST(PhysicsServer2D::BodyParameter);
VARIANT_ENUM_CAST(PhysicsServer2D::BodyDampMode);
VARIANT_ENUM_CAST(PhysicsServer2D::BodyState);
VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode);
VARIANT_ENUM_CAST(PhysicsServer2D::JointParam);
VARIANT_ENUM_CAST(PhysicsServer2D::JointType);
VARIANT_ENUM_CAST(PhysicsServer2D::PinJointParam);
VARIANT_ENUM_CAST(PhysicsServer2D::PinJointFlag);
VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam);
VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus);
VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo);

#endif // PHYSICS_SERVER_2D_H