godot/servers/audio_server.h

/**************************************************************************/
/*  audio_server.h                                                        */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef AUDIO_SERVER_H
#define AUDIO_SERVER_H

#include "core/math/audio_frame.h"
#include "core/object/class_db.h"
#include "core/os/os.h"
#include "core/templates/safe_list.h"
#include "core/variant/variant.h"
#include "servers/audio/audio_effect.h"
#include "servers/audio/audio_filter_sw.h"

#include <atomic>

class AudioDriverDummy;
class AudioSample;
class AudioStream;
class AudioStreamWAV;
class AudioStreamPlayback;
class AudioSamplePlayback;

class AudioDriver {};

class AudioDriverManager {};

class AudioBusLayout;

class AudioServer : public Object {};

VARIANT_ENUM_CAST(AudioServer::SpeakerMode)
VARIANT_ENUM_CAST(AudioServer::PlaybackType)

class AudioBusLayout : public Resource {};

AS;

#endif // AUDIO_SERVER_H