godot/servers/navigation_server_2d.cpp

/**************************************************************************/
/*  navigation_server_2d.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "navigation_server_2d.h"

#include "servers/navigation_server_3d.h"

NavigationServer2D *NavigationServer2D::singleton =;

void NavigationServer2D::_bind_methods() {}

NavigationServer2D *NavigationServer2D::get_singleton() {}

NavigationServer2D::NavigationServer2D() {}

#ifdef DEBUG_ENABLED
void NavigationServer2D::_emit_navigation_debug_changed_signal() {}
#endif // DEBUG_ENABLED

NavigationServer2D::~NavigationServer2D() {}

void NavigationServer2D::_emit_map_changed(RID p_map) {}

void NavigationServer2D::set_debug_enabled(bool p_enabled) {}

bool NavigationServer2D::get_debug_enabled() const {}

#ifdef DEBUG_ENABLED
void NavigationServer2D::set_debug_navigation_enabled(bool p_enabled) {}

bool NavigationServer2D::get_debug_navigation_enabled() const {}

void NavigationServer2D::set_debug_avoidance_enabled(bool p_enabled) {}

bool NavigationServer2D::get_debug_avoidance_enabled() const {}

void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_edge_connection_color() const {}

void NavigationServer2D::set_debug_navigation_geometry_face_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_geometry_face_color() const {}

void NavigationServer2D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_geometry_face_disabled_color() const {}

void NavigationServer2D::set_debug_navigation_link_connection_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_link_connection_color() const {}

void NavigationServer2D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color() const {}

void NavigationServer2D::set_debug_navigation_geometry_edge_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_geometry_edge_color() const {}

void NavigationServer2D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_geometry_edge_disabled_color() const {}

void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) {}

bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const {}

void NavigationServer2D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {}

bool NavigationServer2D::get_debug_navigation_enable_geometry_face_random_color() const {}

void NavigationServer2D::set_debug_navigation_enable_edge_lines(const bool p_value) {}

bool NavigationServer2D::get_debug_navigation_enable_edge_lines() const {}

void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_agent_path_color() const {}

void NavigationServer2D::set_debug_navigation_enable_agent_paths(const bool p_value) {}

bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const {}

void NavigationServer2D::set_debug_navigation_agent_path_point_size(real_t p_point_size) {}

real_t NavigationServer2D::get_debug_navigation_agent_path_point_size() const {}

void NavigationServer2D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) {}

bool NavigationServer2D::get_debug_navigation_avoidance_enable_agents_radius() const {}

void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) {}

bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_radius() const {}

void NavigationServer2D::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_avoidance_agents_radius_color() const {}

void NavigationServer2D::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_avoidance_obstacles_radius_color() const {}

void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const {}

void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const {}

void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const {}

void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) {}

Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const {}

void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) {}

bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_static() const {}
#endif // DEBUG_ENABLED

///////////////////////////////////////////////////////

NavigationServer2DCallback NavigationServer2DManager::create_callback =;

void NavigationServer2DManager::set_default_server(NavigationServer2DCallback p_callback) {}

NavigationServer2D *NavigationServer2DManager::new_default_server() {}