godot/servers/audio_server.cpp

/**************************************************************************/
/*  audio_server.cpp                                                      */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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#include "audio_server.h"

#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/error/error_macros.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/math/audio_frame.h"
#include "core/os/os.h"
#include "core/string/string_name.h"
#include "core/templates/pair.h"
#include "scene/resources/audio_stream_wav.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_driver_dummy.h"
#include "servers/audio/effects/audio_effect_compressor.h"

#include <cstring>

#ifdef TOOLS_ENABLED
#define MARK_EDITED
#else
#define MARK_EDITED
#endif

AudioDriver *AudioDriver::singleton =;
AudioDriver *AudioDriver::get_singleton() {}

void AudioDriver::set_singleton() {}

void AudioDriver::audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time) {}

void AudioDriver::update_mix_time(int p_frames) {}

double AudioDriver::get_time_since_last_mix() {}

double AudioDriver::get_time_to_next_mix() {}

void AudioDriver::input_buffer_init(int driver_buffer_frames) {}

void AudioDriver::input_buffer_write(int32_t sample) {}

int AudioDriver::_get_configured_mix_rate() {}

AudioDriver::SpeakerMode AudioDriver::get_speaker_mode_by_total_channels(int p_channels) const {}

int AudioDriver::get_total_channels_by_speaker_mode(AudioDriver::SpeakerMode p_mode) const {}

PackedStringArray AudioDriver::get_output_device_list() {}

String AudioDriver::get_output_device() {}

PackedStringArray AudioDriver::get_input_device_list() {}

void AudioDriver::start_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {}

AudioDriverDummy AudioDriverManager::dummy_driver;
AudioDriver *AudioDriverManager::drivers[MAX_DRIVERS] =;
int AudioDriverManager::driver_count =;

void AudioDriverManager::add_driver(AudioDriver *p_driver) {}

int AudioDriverManager::get_driver_count() {}

void AudioDriverManager::initialize(int p_driver) {}

AudioDriver *AudioDriverManager::get_driver(int p_driver) {}

//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////

void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {}

void AudioServer::_mix_step() {}

void AudioServer::_mix_step_for_channel(AudioFrame *p_out_buf, AudioFrame *p_source_buf, AudioFrame p_vol_start, AudioFrame p_vol_final, float p_attenuation_filter_cutoff_hz, float p_highshelf_gain, AudioFilterSW::Processor *p_processor_l, AudioFilterSW::Processor *p_processor_r) {}

AudioServer::AudioStreamPlaybackListNode *AudioServer::_find_playback_list_node(Ref<AudioStreamPlayback> p_playback) {}

void AudioServer::_delete_stream_playback(Ref<AudioStreamPlayback> p_playback) {}

void AudioServer::_delete_stream_playback_list_node(AudioStreamPlaybackListNode *p_playback_node) {}

bool AudioServer::thread_has_channel_mix_buffer(int p_bus, int p_buffer) const {}

AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer) {}

int AudioServer::thread_get_mix_buffer_size() const {}

int AudioServer::thread_find_bus_index(const StringName &p_name) {}

void AudioServer::set_bus_count(int p_count) {}

void AudioServer::remove_bus(int p_index) {}

void AudioServer::add_bus(int p_at_pos) {}

void AudioServer::move_bus(int p_bus, int p_to_pos) {}

int AudioServer::get_bus_count() const {}

void AudioServer::set_bus_name(int p_bus, const String &p_name) {}

String AudioServer::get_bus_name(int p_bus) const {}

int AudioServer::get_bus_index(const StringName &p_bus_name) const {}

void AudioServer::set_bus_volume_db(int p_bus, float p_volume_db) {}

float AudioServer::get_bus_volume_db(int p_bus) const {}

int AudioServer::get_bus_channels(int p_bus) const {}

void AudioServer::set_bus_send(int p_bus, const StringName &p_send) {}

StringName AudioServer::get_bus_send(int p_bus) const {}

void AudioServer::set_bus_solo(int p_bus, bool p_enable) {}

bool AudioServer::is_bus_solo(int p_bus) const {}

void AudioServer::set_bus_mute(int p_bus, bool p_enable) {}

bool AudioServer::is_bus_mute(int p_bus) const {}

void AudioServer::set_bus_bypass_effects(int p_bus, bool p_enable) {}

bool AudioServer::is_bus_bypassing_effects(int p_bus) const {}

void AudioServer::_update_bus_effects(int p_bus) {}

void AudioServer::add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos) {}

void AudioServer::remove_bus_effect(int p_bus, int p_effect) {}

int AudioServer::get_bus_effect_count(int p_bus) {}

Ref<AudioEffectInstance> AudioServer::get_bus_effect_instance(int p_bus, int p_effect, int p_channel) {}

Ref<AudioEffect> AudioServer::get_bus_effect(int p_bus, int p_effect) {}

void AudioServer::swap_bus_effects(int p_bus, int p_effect, int p_by_effect) {}

void AudioServer::set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled) {}

bool AudioServer::is_bus_effect_enabled(int p_bus, int p_effect) const {}

float AudioServer::get_bus_peak_volume_left_db(int p_bus, int p_channel) const {}

float AudioServer::get_bus_peak_volume_right_db(int p_bus, int p_channel) const {}

bool AudioServer::is_bus_channel_active(int p_bus, int p_channel) const {}

void AudioServer::set_playback_speed_scale(float p_scale) {}

float AudioServer::get_playback_speed_scale() const {}

void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, const StringName &p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time, float p_pitch_scale) {}

void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, const HashMap<StringName, Vector<AudioFrame>> &p_bus_volumes, float p_start_time, float p_pitch_scale, float p_highshelf_gain, float p_attenuation_cutoff_hz) {}

void AudioServer::stop_playback_stream(Ref<AudioStreamPlayback> p_playback) {}

void AudioServer::set_playback_bus_exclusive(Ref<AudioStreamPlayback> p_playback, const StringName &p_bus, Vector<AudioFrame> p_volumes) {}

void AudioServer::set_playback_bus_volumes_linear(Ref<AudioStreamPlayback> p_playback, const HashMap<StringName, Vector<AudioFrame>> &p_bus_volumes) {}

void AudioServer::set_playback_all_bus_volumes_linear(Ref<AudioStreamPlayback> p_playback, Vector<AudioFrame> p_volumes) {}

void AudioServer::set_playback_pitch_scale(Ref<AudioStreamPlayback> p_playback, float p_pitch_scale) {}

void AudioServer::set_playback_paused(Ref<AudioStreamPlayback> p_playback, bool p_paused) {}

void AudioServer::set_playback_highshelf_params(Ref<AudioStreamPlayback> p_playback, float p_gain, float p_attenuation_cutoff_hz) {}

bool AudioServer::is_playback_active(Ref<AudioStreamPlayback> p_playback) {}

float AudioServer::get_playback_position(Ref<AudioStreamPlayback> p_playback) {}

bool AudioServer::is_playback_paused(Ref<AudioStreamPlayback> p_playback) {}

uint64_t AudioServer::get_mix_count() const {}

uint64_t AudioServer::get_mixed_frames() const {}

void AudioServer::notify_listener_changed() {}

void AudioServer::init_channels_and_buffers() {}

void AudioServer::init() {}

void AudioServer::update() {}

void AudioServer::load_default_bus_layout() {}

void AudioServer::finish() {}

/* MISC config */

void AudioServer::lock() {}

void AudioServer::unlock() {}

AudioServer::SpeakerMode AudioServer::get_speaker_mode() const {}

float AudioServer::get_mix_rate() const {}

float AudioServer::read_output_peak_db() const {}

AudioServer *AudioServer::get_singleton() {}

double AudioServer::get_output_latency() const {}

double AudioServer::get_time_to_next_mix() const {}

double AudioServer::get_time_since_last_mix() const {}

AudioServer *AudioServer::singleton =;

void AudioServer::add_update_callback(AudioCallback p_callback, void *p_userdata) {}

void AudioServer::remove_update_callback(AudioCallback p_callback, void *p_userdata) {}

void AudioServer::add_mix_callback(AudioCallback p_callback, void *p_userdata) {}

void AudioServer::remove_mix_callback(AudioCallback p_callback, void *p_userdata) {}

void AudioServer::add_listener_changed_callback(AudioCallback p_callback, void *p_userdata) {}

void AudioServer::remove_listener_changed_callback(AudioCallback p_callback, void *p_userdata) {}

void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {}

Ref<AudioBusLayout> AudioServer::generate_bus_layout() const {}

PackedStringArray AudioServer::get_output_device_list() {}

String AudioServer::get_output_device() {}

void AudioServer::set_output_device(const String &p_name) {}

PackedStringArray AudioServer::get_input_device_list() {}

String AudioServer::get_input_device() {}

void AudioServer::set_input_device(const String &p_name) {}

void AudioServer::set_enable_tagging_used_audio_streams(bool p_enable) {}

#ifdef TOOLS_ENABLED
void AudioServer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {}
#endif

AudioServer::PlaybackType AudioServer::get_default_playback_type() const {}

bool AudioServer::is_stream_registered_as_sample(const Ref<AudioStream> &p_stream) {}

void AudioServer::register_stream_as_sample(const Ref<AudioStream> &p_stream) {}

void AudioServer::unregister_stream_as_sample(const Ref<AudioStream> &p_stream) {}

void AudioServer::register_sample(const Ref<AudioSample> &p_sample) {}

void AudioServer::unregister_sample(const Ref<AudioSample> &p_sample) {}

void AudioServer::start_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {}

void AudioServer::stop_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {}

void AudioServer::set_sample_playback_pause(const Ref<AudioSamplePlayback> &p_playback, bool p_paused) {}

bool AudioServer::is_sample_playback_active(const Ref<AudioSamplePlayback> &p_playback) {}

double AudioServer::get_sample_playback_position(const Ref<AudioSamplePlayback> &p_playback) {}

void AudioServer::update_sample_playback_pitch_scale(const Ref<AudioSamplePlayback> &p_playback, float p_pitch_scale) {}

void AudioServer::_bind_methods() {}

AudioServer::AudioServer() {}

AudioServer::~AudioServer() {}

/////////////////////////////////

bool AudioBusLayout::_set(const StringName &p_name, const Variant &p_value) {}

bool AudioBusLayout::_get(const StringName &p_name, Variant &r_ret) const {}

void AudioBusLayout::_get_property_list(List<PropertyInfo> *p_list) const {}

AudioBusLayout::AudioBusLayout() {}