godot/editor/plugins/editor_plugin.h

/**************************************************************************/
/*  editor_plugin.h                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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#ifndef EDITOR_PLUGIN_H
#define EDITOR_PLUGIN_H

#include "core/io/config_file.h"
#include "editor/plugins/editor_context_menu_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/gui/control.h"

class Node3D;
class Button;
class PopupMenu;
class EditorDebuggerPlugin;
class EditorExport;
class EditorExportPlugin;
class EditorExportPlatform;
class EditorImportPlugin;
class EditorInspectorPlugin;
class EditorInterface;
class EditorNode3DGizmoPlugin;
class EditorResourceConversionPlugin;
class EditorSceneFormatImporter;
class EditorScenePostImportPlugin;
class EditorToolAddons;
class EditorTranslationParserPlugin;
class EditorUndoRedoManager;
class ScriptCreateDialog;

class EditorPlugin : public Node {};

VARIANT_ENUM_CAST(EditorPlugin::CustomControlContainer);
VARIANT_ENUM_CAST(EditorPlugin::DockSlot);
VARIANT_ENUM_CAST(EditorPlugin::AfterGUIInput);

EditorPluginCreateFunc;

class EditorPlugins {};

#endif // EDITOR_PLUGIN_H