godot/scene/property_list_helper.cpp

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/*  property_list_helper.cpp                                              */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "property_list_helper.h"

Vector<PropertyListHelper *> PropertyListHelper::base_helpers; // static

void PropertyListHelper::clear_base_helpers() {}

void PropertyListHelper::register_base_helper(PropertyListHelper *p_helper) {}

const PropertyListHelper::Property *PropertyListHelper::_get_property(const String &p_property, int *r_index) const {}

void PropertyListHelper::_call_setter(const MethodBind *p_setter, int p_index, const Variant &p_value) const {}

Variant PropertyListHelper::_call_getter(const Property *p_property, int p_index) const {}

int PropertyListHelper::_call_array_length_getter() const {}

void PropertyListHelper::set_prefix(const String &p_prefix) {}

void PropertyListHelper::register_property(const PropertyInfo &p_info, const Variant &p_default) {}

bool PropertyListHelper::is_initialized() const {}

void PropertyListHelper::setup_for_instance(const PropertyListHelper &p_base, Object *p_object) {}

bool PropertyListHelper::is_property_valid(const String &p_property, int *r_index) const {}

void PropertyListHelper::get_property_list(List<PropertyInfo> *p_list) const {}

bool PropertyListHelper::property_get_value(const String &p_property, Variant &r_ret) const {}

bool PropertyListHelper::property_set_value(const String &p_property, const Variant &p_value) const {}

bool PropertyListHelper::property_can_revert(const String &p_property) const {}

bool PropertyListHelper::property_get_revert(const String &p_property, Variant &r_value) const {}

void PropertyListHelper::clear() {}