godot/scene/resources/2d/tile_set.h

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/*  tile_set.h                                                            */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef TILE_SET_H
#define TILE_SET_H

#include "core/io/resource.h"
#include "core/object/object.h"
#include "core/templates/local_vector.h"
#include "core/templates/rb_set.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/main/canvas_item.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"
#include "scene/resources/2d/navigation_polygon.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/physics_material.h"

#ifndef DISABLE_DEPRECATED
#include "scene/resources/shader.h"
#endif

class TileMap;
class TileSetSource;
class TileSetAtlasSource;
class TileData;

// Forward-declare the plugins.
class TileSetPlugin;
class TileSetPluginAtlasRendering;
class TileSetPluginAtlasPhysics;
class TileSetPluginAtlasNavigation;

TileMapCell;

class TileMapPattern : public Resource {};

class TileSet : public Resource {};

class TileSetSource : public Resource {};

class TileSetAtlasSource : public TileSetSource {};

class TileSetScenesCollectionSource : public TileSetSource {};

class TileData : public Object {};

VARIANT_ENUM_CAST(TileSet::CellNeighbor);
VARIANT_ENUM_CAST(TileSet::TerrainMode);
VARIANT_ENUM_CAST(TileSet::TileShape);
VARIANT_ENUM_CAST(TileSet::TileLayout);
VARIANT_ENUM_CAST(TileSet::TileOffsetAxis);

VARIANT_ENUM_CAST(TileSetAtlasSource::TileAnimationMode);

#endif // TILE_SET_H