godot/scene/3d/visual_instance_3d.cpp

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/*  visual_instance_3d.cpp                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "visual_instance_3d.h"

#include "core/config/project_settings.h"

AABB VisualInstance3D::get_aabb() const {}

void VisualInstance3D::_update_visibility() {}

void VisualInstance3D::_physics_interpolated_changed() {}

void VisualInstance3D::set_instance_use_identity_transform(bool p_enable) {}

void VisualInstance3D::_notification(int p_what) {}

RID VisualInstance3D::get_instance() const {}

void VisualInstance3D::set_layer_mask(uint32_t p_mask) {}

uint32_t VisualInstance3D::get_layer_mask() const {}

void VisualInstance3D::set_layer_mask_value(int p_layer_number, bool p_value) {}

bool VisualInstance3D::get_layer_mask_value(int p_layer_number) const {}

void VisualInstance3D::set_sorting_offset(float p_offset) {}

float VisualInstance3D::get_sorting_offset() const {}

void VisualInstance3D::set_sorting_use_aabb_center(bool p_enabled) {}

bool VisualInstance3D::is_sorting_use_aabb_center() const {}

void VisualInstance3D::_validate_property(PropertyInfo &p_property) const {}

void VisualInstance3D::_bind_methods() {}

void VisualInstance3D::set_base(const RID &p_base) {}

RID VisualInstance3D::get_base() const {}

VisualInstance3D::VisualInstance3D() {}

VisualInstance3D::~VisualInstance3D() {}

void GeometryInstance3D::set_material_override(const Ref<Material> &p_material) {}

Ref<Material> GeometryInstance3D::get_material_override() const {}

void GeometryInstance3D::set_material_overlay(const Ref<Material> &p_material) {}

Ref<Material> GeometryInstance3D::get_material_overlay() const {}

void GeometryInstance3D::set_transparency(float p_transparency) {}

float GeometryInstance3D::get_transparency() const {}

void GeometryInstance3D::set_visibility_range_begin(float p_dist) {}

float GeometryInstance3D::get_visibility_range_begin() const {}

void GeometryInstance3D::set_visibility_range_end(float p_dist) {}

float GeometryInstance3D::get_visibility_range_end() const {}

void GeometryInstance3D::set_visibility_range_begin_margin(float p_dist) {}

float GeometryInstance3D::get_visibility_range_begin_margin() const {}

void GeometryInstance3D::set_visibility_range_end_margin(float p_dist) {}

float GeometryInstance3D::get_visibility_range_end_margin() const {}

void GeometryInstance3D::set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode) {}

GeometryInstance3D::VisibilityRangeFadeMode GeometryInstance3D::get_visibility_range_fade_mode() const {}

const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringName &p_name) const {}

bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) {}

bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {}

void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {}

void GeometryInstance3D::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) {}

GeometryInstance3D::ShadowCastingSetting GeometryInstance3D::get_cast_shadows_setting() const {}

void GeometryInstance3D::set_extra_cull_margin(float p_margin) {}

float GeometryInstance3D::get_extra_cull_margin() const {}

void GeometryInstance3D::set_lod_bias(float p_bias) {}

float GeometryInstance3D::get_lod_bias() const {}

void GeometryInstance3D::set_instance_shader_parameter(const StringName &p_name, const Variant &p_value) {}

Variant GeometryInstance3D::get_instance_shader_parameter(const StringName &p_name) const {}

void GeometryInstance3D::set_custom_aabb(AABB p_aabb) {}

AABB GeometryInstance3D::get_custom_aabb() const {}

void GeometryInstance3D::set_lightmap_scale(LightmapScale p_scale) {}

GeometryInstance3D::LightmapScale GeometryInstance3D::get_lightmap_scale() const {}

void GeometryInstance3D::set_gi_mode(GIMode p_mode) {}

GeometryInstance3D::GIMode GeometryInstance3D::get_gi_mode() const {}

void GeometryInstance3D::set_ignore_occlusion_culling(bool p_enabled) {}

bool GeometryInstance3D::is_ignoring_occlusion_culling() {}

PackedStringArray GeometryInstance3D::get_configuration_warnings() const {}

void GeometryInstance3D::_validate_property(PropertyInfo &p_property) const {}

void GeometryInstance3D::_bind_methods() {}

GeometryInstance3D::GeometryInstance3D() {}

GeometryInstance3D::~GeometryInstance3D() {}