godot/scene/resources/2d/concave_polygon_shape_2d.cpp

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/*  concave_polygon_shape_2d.cpp                                          */
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#include "concave_polygon_shape_2d.h"

#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"

bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {}

void ConcavePolygonShape2D::set_segments(const Vector<Vector2> &p_segments) {}

Vector<Vector2> ConcavePolygonShape2D::get_segments() const {}

void ConcavePolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {}

Rect2 ConcavePolygonShape2D::get_rect() const {}

real_t ConcavePolygonShape2D::get_enclosing_radius() const {}

void ConcavePolygonShape2D::_bind_methods() {}

ConcavePolygonShape2D::ConcavePolygonShape2D() :{}