godot/scene/resources/2d/polygon_path_finder.cpp

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/*  polygon_path_finder.cpp                                               */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "polygon_path_finder.h"
#include "core/math/geometry_2d.h"

bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {}

void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> &p_connections) {}

Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector2 &p_to) {}

void PolygonPathFinder::_set_data(const Dictionary &p_data) {}

Dictionary PolygonPathFinder::_get_data() const {}

bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const {}

Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {}

Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, const Vector2 &p_to) const {}

Rect2 PolygonPathFinder::get_bounds() const {}

void PolygonPathFinder::set_point_penalty(int p_point, float p_penalty) {}

float PolygonPathFinder::get_point_penalty(int p_point) const {}

void PolygonPathFinder::_bind_methods() {}

PolygonPathFinder::PolygonPathFinder() {}