godot/scene/resources/2d/shape_2d.cpp

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/*  shape_2d.cpp                                                          */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "shape_2d.h"

#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "servers/physics_server_2d.h"

RID Shape2D::get_rid() const {}

void Shape2D::set_custom_solver_bias(real_t p_bias) {}

real_t Shape2D::get_custom_solver_bias() const {}

bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {}

bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {}

PackedVector2Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {}

PackedVector2Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {}

void Shape2D::_bind_methods() {}

bool Shape2D::is_collision_outline_enabled() {}

Shape2D::Shape2D(const RID &p_rid) {}

Shape2D::~Shape2D() {}