godot/platform/ios/export/godot_plugin_config.h

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/*  godot_plugin_config.h                                                 */
/**************************************************************************/
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#ifndef IOS_GODOT_PLUGIN_CONFIG_H
#define IOS_GODOT_PLUGIN_CONFIG_H

#include "core/error/error_list.h"
#include "core/io/config_file.h"
#include "core/string/ustring.h"

/*
 The `config` section and fields are required and defined as follow:
- **name**: name of the plugin
- **binary**: path to static `.a` library
- **use_swift_runtime**: optional boolean field used to determine if Swift runtime is used

The `dependencies` and fields are optional.
- **linked**: dependencies that should only be linked.
- **embedded**: dependencies that should be linked and embedded into application.
- **system**: system dependencies that should be linked.
- **capabilities**: capabilities that would be used for `UIRequiredDeviceCapabilities` options in Info.plist file.
- **files**: files that would be copied into application

The `plist` section are optional.
- **key**: key and value that would be added in Info.plist file.
 */

struct PluginConfigIOS {};

#endif // IOS_GODOT_PLUGIN_CONFIG_H