godot/platform/ios/export/export_plugin.h

/**************************************************************************/
/*  export_plugin.h                                                       */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef IOS_EXPORT_PLUGIN_H
#define IOS_EXPORT_PLUGIN_H

#include "godot_plugin_config.h"

#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
#include "core/os/os.h"
#include "core/templates/safe_refcount.h"
#include "core/version.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform.h"
#include "main/splash.gen.h"
#include "scene/resources/image_texture.h"

#include <string.h>
#include <sys/stat.h>

// Optional environment variables for defining confidential information. If any
// of these is set, they will override the values set in the credentials file.
const String ENV_IOS_PROFILE_UUID_DEBUG =;
const String ENV_IOS_PROFILE_UUID_RELEASE =;

class EditorExportPlatformIOS : public EditorExportPlatform {};

#endif // IOS_EXPORT_PLUGIN_H