godot/platform/macos/export/export_plugin.h

/**************************************************************************/
/*  export_plugin.h                                                       */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef MACOS_EXPORT_PLUGIN_H
#define MACOS_EXPORT_PLUGIN_H

#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export.h"

#include <sys/stat.h>

// Optional environment variables for defining confidential information. If any
// of these is set, they will override the values set in the credentials file.
const String ENV_MAC_CODESIGN_CERT_FILE =;
const String ENV_MAC_CODESIGN_CERT_PASS =;
const String ENV_MAC_CODESIGN_PROFILE =;
const String ENV_MAC_NOTARIZATION_UUID =;
const String ENV_MAC_NOTARIZATION_KEY =;
const String ENV_MAC_NOTARIZATION_KEY_ID =;
const String ENV_MAC_NOTARIZATION_APPLE_ID =;
const String ENV_MAC_NOTARIZATION_APPLE_PASS =;

class EditorExportPlatformMacOS : public EditorExportPlatform {};

#endif // MACOS_EXPORT_PLUGIN_H