/**************************************************************************/ /* editor_about.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_about.h" #include "core/authors.gen.h" #include "core/donors.gen.h" #include "core/license.gen.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_version_button.h" #include "editor/themes/editor_scale.h" #include "scene/gui/item_list.h" #include "scene/resources/style_box.h" void EditorAbout::_notification(int p_what) { … } void EditorAbout::_license_tree_selected() { … } void EditorAbout::_item_with_website_selected(int p_id, ItemList *p_il) { … } void EditorAbout::_item_list_resized(ItemList *p_il) { … } ScrollContainer *EditorAbout::_populate_list(const String &p_name, const List<String> &p_sections, const char *const *const p_src[], const int p_single_column_flags, const bool p_allow_website) { … } EditorAbout::EditorAbout() { … } EditorAbout::~EditorAbout() { … }