godot/platform/windows/export/export_plugin.cpp

/**************************************************************************/
/*  export_plugin.cpp                                                     */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "export_plugin.h"

#include "logo_svg.gen.h"
#include "run_icon_svg.gen.h"

#include "core/config/project_settings.h"
#include "core/io/image_loader.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_string_names.h"
#include "editor/export/editor_export.h"
#include "editor/themes/editor_scale.h"

#include "modules/modules_enabled.gen.h" // For svg.
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif

Error EditorExportPlatformWindows::_process_icon(const Ref<EditorExportPreset> &p_preset, const String &p_src_path, const String &p_dst_path) {}

Error EditorExportPlatformWindows::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {}

Error EditorExportPlatformWindows::modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags) {}

Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags) {}

String EditorExportPlatformWindows::get_template_file_name(const String &p_target, const String &p_arch) const {}

List<String> EditorExportPlatformWindows::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {}

String EditorExportPlatformWindows::get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const {}

bool EditorExportPlatformWindows::get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const {}

void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) const {}

Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon) {}

Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) {}

bool EditorExportPlatformWindows::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {}

bool EditorExportPlatformWindows::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {}

String EditorExportPlatformWindows::_get_exe_arch(const String &p_path) const {}

Error EditorExportPlatformWindows::fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) {}

Ref<Texture2D> EditorExportPlatformWindows::get_run_icon() const {}

bool EditorExportPlatformWindows::poll_export() {}

Ref<ImageTexture> EditorExportPlatformWindows::get_option_icon(int p_index) const {}

int EditorExportPlatformWindows::get_options_count() const {}

String EditorExportPlatformWindows::get_option_label(int p_index) const {}

String EditorExportPlatformWindows::get_option_tooltip(int p_index) const {}

void EditorExportPlatformWindows::cleanup() {}

Error EditorExportPlatformWindows::run(const Ref<EditorExportPreset> &p_preset, int p_device, BitField<EditorExportPlatform::DebugFlags> p_debug_flags) {}

EditorExportPlatformWindows::EditorExportPlatformWindows() {}