godot/editor/create_dialog.cpp

/**************************************************************************/
/*  create_dialog.cpp                                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "create_dialog.h"

#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"

void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode, const String &p_current_type, const String &p_current_name) {}

void CreateDialog::_fill_type_list() {}

bool CreateDialog::_is_type_preferred(const String &p_type) const {}

bool CreateDialog::_is_class_disabled_by_feature_profile(const StringName &p_class) const {}

bool CreateDialog::_should_hide_type(const StringName &p_type) const {}

void CreateDialog::_update_search() {}

void CreateDialog::_add_type(const StringName &p_type, TypeCategory p_type_category) {}

void CreateDialog::_configure_search_option_item(TreeItem *r_item, const StringName &p_type, TypeCategory p_type_category) {}

float CreateDialog::_score_type(const String &p_type, const String &p_search) const {}

void CreateDialog::_cleanup() {}

void CreateDialog::_confirmed() {}

void CreateDialog::_text_changed(const String &p_newtext) {}

void CreateDialog::_sbox_input(const Ref<InputEvent> &p_event) {}

void CreateDialog::_notification(int p_what) {}

void CreateDialog::select_type(const String &p_type, bool p_center_on_item) {}

void CreateDialog::select_base() {}

String CreateDialog::get_selected_type() {}

void CreateDialog::set_base_type(const String &p_base) {}

Variant CreateDialog::instantiate_selected() {}

void CreateDialog::_item_selected() {}

void CreateDialog::_hide_requested() {}

void CreateDialog::cancel_pressed() {}

void CreateDialog::_favorite_toggled() {}

void CreateDialog::_history_selected(int p_idx) {}

void CreateDialog::_favorite_selected() {}

void CreateDialog::_history_activated(int p_idx) {}

void CreateDialog::_favorite_activated() {}

Variant CreateDialog::get_drag_data_fw(const Point2 &p_point, Control *p_from) {}

bool CreateDialog::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {}

void CreateDialog::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {}

void CreateDialog::_save_and_update_favorite_list() {}

void CreateDialog::_load_favorites_and_history() {}

void CreateDialog::_bind_methods() {}

CreateDialog::CreateDialog() {}