godot/editor/filesystem_dock.h

/**************************************************************************/
/*  filesystem_dock.h                                                     */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef FILESYSTEM_DOCK_H
#define FILESYSTEM_DOCK_H

#include "editor/dependency_editor.h"
#include "editor/editor_file_system.h"
#include "editor/file_info.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script_create_dialog.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"

class CreateDialog;
class EditorDirDialog;
class ItemList;
class LineEdit;
class ProgressBar;
class SceneCreateDialog;
class ShaderCreateDialog;
class DirectoryCreateDialog;
class EditorResourceTooltipPlugin;

class FileSystemTree : public Tree {};

class FileSystemList : public ItemList {};

class FileSystemDock : public VBoxContainer {};

VARIANT_ENUM_CAST(FileSystemDock::Overwrite);

#endif // FILESYSTEM_DOCK_H