godot/editor/editor_layouts_dialog.cpp

/**************************************************************************/
/*  editor_layouts_dialog.cpp                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_layouts_dialog.h"

#include "core/io/config_file.h"
#include "editor/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"

void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {}

void EditorLayoutsDialog::_update_ok_disable_state() {}

void EditorLayoutsDialog::_deselect_layout_names() {}

void EditorLayoutsDialog::_bind_methods() {}

void EditorLayoutsDialog::ok_pressed() {}

void EditorLayoutsDialog::_post_popup() {}

EditorLayoutsDialog::EditorLayoutsDialog() {}

void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) {}