godot/editor/editor_interface.cpp

/**************************************************************************/
/*  editor_interface.cpp                                                  */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_interface.h"
#include "editor_interface.compat.inc"

#include "editor/editor_command_palette.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/gui/editor_scene_tabs.h"
#include "editor/gui/scene_tree_editor.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/property_selector.h"
#include "editor/themes/editor_scale.h"
#include "main/main.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/main/window.h"
#include "scene/resources/theme.h"

EditorInterface *EditorInterface::singleton =;

void EditorInterface::restart_editor(bool p_save) {}

// Editor tools.

EditorCommandPalette *EditorInterface::get_command_palette() const {}

EditorFileSystem *EditorInterface::get_resource_file_system() const {}

EditorPaths *EditorInterface::get_editor_paths() const {}

EditorResourcePreview *EditorInterface::get_resource_previewer() const {}

EditorSelection *EditorInterface::get_selection() const {}

Ref<EditorSettings> EditorInterface::get_editor_settings() const {}

EditorUndoRedoManager *EditorInterface::get_editor_undo_redo() const {}

TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {}

Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {}

void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {}

bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {}

// Editor GUI.

Ref<Theme> EditorInterface::get_editor_theme() const {}

Control *EditorInterface::get_base_control() const {}

VBoxContainer *EditorInterface::get_editor_main_screen() const {}

ScriptEditor *EditorInterface::get_script_editor() const {}

SubViewport *EditorInterface::get_editor_viewport_2d() const {}

SubViewport *EditorInterface::get_editor_viewport_3d(int p_idx) const {}

void EditorInterface::set_main_screen_editor(const String &p_name) {}

void EditorInterface::set_distraction_free_mode(bool p_enter) {}

bool EditorInterface::is_distraction_free_mode_enabled() const {}

bool EditorInterface::is_multi_window_enabled() const {}

float EditorInterface::get_editor_scale() const {}

void EditorInterface::popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect) {}

void EditorInterface::popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize) {}

void EditorInterface::popup_dialog_centered_ratio(Window *p_dialog, float p_ratio) {}

void EditorInterface::popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size, float p_fallback_ratio) {}

String EditorInterface::get_current_feature_profile() const {}

void EditorInterface::set_current_feature_profile(const String &p_profile_name) {}

// Editor dialogs.

void EditorInterface::popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types, Node *p_current_value) {}

void EditorInterface::popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter, const String &p_current_value) {}

void EditorInterface::_node_selected(const NodePath &p_node_path, const Callable &p_callback) {}

void EditorInterface::_node_selection_canceled(const Callable &p_callback) {}

void EditorInterface::_property_selected(const String &p_property_name, const Callable &p_callback) {}

void EditorInterface::_property_selection_canceled(const Callable &p_callback) {}

void EditorInterface::_call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context) {}

// Editor docks.

FileSystemDock *EditorInterface::get_file_system_dock() const {}

void EditorInterface::select_file(const String &p_file) {}

Vector<String> EditorInterface::get_selected_paths() const {}

String EditorInterface::get_current_path() const {}

String EditorInterface::get_current_directory() const {}

EditorInspector *EditorInterface::get_inspector() const {}

// Object/Resource/Node editing.

void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {}

void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {}

void EditorInterface::edit_node(Node *p_node) {}

void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {}

void EditorInterface::open_scene_from_path(const String &scene_path) {}

void EditorInterface::reload_scene_from_path(const String &scene_path) {}

Node *EditorInterface::get_edited_scene_root() const {}

PackedStringArray EditorInterface::get_open_scenes() const {}

Error EditorInterface::save_scene() {}

void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {}

void EditorInterface::mark_scene_as_unsaved() {}

void EditorInterface::save_all_scenes() {}

// Scene playback.

void EditorInterface::play_main_scene() {}

void EditorInterface::play_current_scene() {}

void EditorInterface::play_custom_scene(const String &scene_path) {}

void EditorInterface::stop_playing_scene() {}

bool EditorInterface::is_playing_scene() const {}

String EditorInterface::get_playing_scene() const {}

void EditorInterface::set_movie_maker_enabled(bool p_enabled) {}

bool EditorInterface::is_movie_maker_enabled() const {}

#ifdef TOOLS_ENABLED
void EditorInterface::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {}
#endif

// Base.

void EditorInterface::_bind_methods() {}

void EditorInterface::create() {}

void EditorInterface::free() {}

EditorInterface::EditorInterface() {}