/**************************************************************************/ /* script_editor_debugger.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef SCRIPT_EDITOR_DEBUGGER_H #define SCRIPT_EDITOR_DEBUGGER_H #include "core/object/script_language.h" #include "core/os/os.h" #include "editor/debugger/editor_debugger_inspector.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/debugger/editor_debugger_server.h" #include "scene/gui/button.h" #include "scene/gui/margin_container.h" class Tree; class LineEdit; class TabContainer; class RichTextLabel; class TextureButton; class AcceptDialog; class TreeItem; class HSplitContainer; class ItemList; class EditorProfiler; class EditorFileDialog; class EditorVisualProfiler; class EditorPerformanceProfiler; class SceneDebuggerTree; class EditorDebuggerPlugin; class DebugAdapterProtocol; class DebugAdapterParser; class EditorExpressionEvaluator; class ScriptEditorDebugger : public MarginContainer { … }; #endif // SCRIPT_EDITOR_DEBUGGER_H