godot/editor/editor_resource_preview.cpp

/**************************************************************************/
/*  editor_resource_preview.cpp                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_resource_preview.h"

#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/variant/variant_utility.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/main/window.h"
#include "scene/resources/image_texture.h"
#include "servers/rendering/rendering_server_default.h"

bool EditorResourcePreviewGenerator::handles(const String &p_type) const {}

Ref<Texture2D> EditorResourcePreviewGenerator::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {}

Ref<Texture2D> EditorResourcePreviewGenerator::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {}

bool EditorResourcePreviewGenerator::generate_small_preview_automatically() const {}

bool EditorResourcePreviewGenerator::can_generate_small_preview() const {}

void EditorResourcePreviewGenerator::_bind_methods() {}

EditorResourcePreviewGenerator::EditorResourcePreviewGenerator() {}

void EditorResourcePreviewGenerator::DrawRequester::request_and_wait(RID p_viewport) const {}

void EditorResourcePreviewGenerator::DrawRequester::abort() const {}

Variant EditorResourcePreviewGenerator::DrawRequester::_post_semaphore() const {}

bool EditorResourcePreview::is_threaded() const {}

void EditorResourcePreview::_thread_func(void *ud) {}

void EditorResourcePreview::_preview_ready(const String &p_path, int p_hash, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud, const Dictionary &p_metadata) {}

void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<ImageTexture> &r_small_texture, const QueueItem &p_item, const String &cache_base, Dictionary &p_metadata) {}

const Dictionary EditorResourcePreview::get_preview_metadata(const String &p_path) const {}

void EditorResourcePreview::_iterate() {}

void EditorResourcePreview::_write_preview_cache(Ref<FileAccess> p_file, int p_thumbnail_size, bool p_has_small_texture, uint64_t p_modified_time, const String &p_hash, const Dictionary &p_metadata) {}

void EditorResourcePreview::_read_preview_cache(Ref<FileAccess> p_file, int *r_thumbnail_size, bool *r_has_small_texture, uint64_t *r_modified_time, String *r_hash, Dictionary *r_metadata, bool *r_outdated) {}

void EditorResourcePreview::_thread() {}

void EditorResourcePreview::_idle_callback() {}

void EditorResourcePreview::_update_thumbnail_sizes() {}

EditorResourcePreview::PreviewItem EditorResourcePreview::get_resource_preview_if_available(const String &p_path) {}

void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata) {}

void EditorResourcePreview::queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata) {}

void EditorResourcePreview::add_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator) {}

void EditorResourcePreview::remove_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator) {}

EditorResourcePreview *EditorResourcePreview::get_singleton() {}

void EditorResourcePreview::_bind_methods() {}

void EditorResourcePreview::check_for_invalidation(const String &p_path) {}

void EditorResourcePreview::start() {}

void EditorResourcePreview::stop() {}

EditorResourcePreview::EditorResourcePreview() {}

EditorResourcePreview::~EditorResourcePreview() {}