/**************************************************************************/
/* test_timer.h */
/**************************************************************************/
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/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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#ifndef TEST_TIMER_H
#define TEST_TIMER_H
#include "scene/main/timer.h"
#include "tests/test_macros.h"
namespace TestTimer {
TEST_CASE("[SceneTree][Timer] Check Timer Setters and Getters") {
Timer *test_timer = memnew(Timer);
SUBCASE("[Timer] Timer set and get wait time") {
// check default
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 1.0));
test_timer->set_wait_time(50.0);
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 50.0));
test_timer->set_wait_time(42.0);
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
// wait time remains unchanged if we attempt to set it negative or zero
ERR_PRINT_OFF;
test_timer->set_wait_time(-22.0);
ERR_PRINT_ON;
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
ERR_PRINT_OFF;
test_timer->set_wait_time(0.0);
ERR_PRINT_ON;
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
}
SUBCASE("[Timer] Timer set and get one shot") {
// check default
CHECK(test_timer->is_one_shot() == false);
test_timer->set_one_shot(true);
CHECK(test_timer->is_one_shot() == true);
test_timer->set_one_shot(false);
CHECK(test_timer->is_one_shot() == false);
}
SUBCASE("[Timer] Timer set and get autostart") {
// check default
CHECK(test_timer->has_autostart() == false);
test_timer->set_autostart(true);
CHECK(test_timer->has_autostart() == true);
test_timer->set_autostart(false);
CHECK(test_timer->has_autostart() == false);
}
SUBCASE("[Timer] Timer start and stop") {
test_timer->set_autostart(false);
}
SUBCASE("[Timer] Timer set and get paused") {
// check default
CHECK(test_timer->is_paused() == false);
test_timer->set_paused(true);
CHECK(test_timer->is_paused() == true);
test_timer->set_paused(false);
CHECK(test_timer->is_paused() == false);
}
memdelete(test_timer);
}
TEST_CASE("[SceneTree][Timer] Check Timer Start and Stop") {
Timer *test_timer = memnew(Timer);
SUBCASE("[Timer] Timer start and stop") {
SceneTree::get_singleton()->get_root()->add_child(test_timer);
test_timer->start(5.0);
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
test_timer->start(-2.0);
// the wait time and time left remains unchanged when started with a negative start time
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
test_timer->stop();
CHECK(test_timer->is_processing() == false);
CHECK(test_timer->has_autostart() == false);
}
memdelete(test_timer);
}
TEST_CASE("[SceneTree][Timer] Check Timer process callback") {
Timer *test_timer = memnew(Timer);
SUBCASE("[Timer] Timer process callback") {
// check default
CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
}
memdelete(test_timer);
}
TEST_CASE("[SceneTree][Timer] Check Timer timeout signal") {
Timer *test_timer = memnew(Timer);
SceneTree::get_singleton()->get_root()->add_child(test_timer);
test_timer->set_process(true);
test_timer->set_physics_process(true);
SUBCASE("[Timer] Timer process timeout signal must be emitted") {
SIGNAL_WATCH(test_timer, SNAME("timeout"));
test_timer->start(0.1);
SceneTree::get_singleton()->process(0.2);
Array signal_args;
signal_args.push_back(Array());
SIGNAL_CHECK(SNAME("timeout"), signal_args);
SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
}
SUBCASE("[Timer] Timer process timeout signal must not be emitted") {
SIGNAL_WATCH(test_timer, SNAME("timeout"));
test_timer->start(0.1);
SceneTree::get_singleton()->process(0.05);
Array signal_args;
signal_args.push_back(Array());
SIGNAL_CHECK_FALSE(SNAME("timeout"));
SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
}
test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
SUBCASE("[Timer] Timer physics process timeout signal must be emitted") {
SIGNAL_WATCH(test_timer, SNAME("timeout"));
test_timer->start(0.1);
SceneTree::get_singleton()->physics_process(0.2);
Array signal_args;
signal_args.push_back(Array());
SIGNAL_CHECK(SNAME("timeout"), signal_args);
SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
}
SUBCASE("[Timer] Timer physics process timeout signal must not be emitted") {
SIGNAL_WATCH(test_timer, SNAME("timeout"));
test_timer->start(0.1);
SceneTree::get_singleton()->physics_process(0.05);
Array signal_args;
signal_args.push_back(Array());
SIGNAL_CHECK_FALSE(SNAME("timeout"));
SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
}
memdelete(test_timer);
}
} // namespace TestTimer
#endif // TEST_TIMER_H