/**************************************************************************/
/* key_mapping_macos.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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#ifndef KEY_MAPPING_MACOS_H
#define KEY_MAPPING_MACOS_H
#include "core/os/keyboard.h"
class KeyMappingMacOS {
KeyMappingMacOS() {}
static bool is_numpad_key(unsigned int p_key);
public:
static void initialize();
// Mappings input.
static Key translate_key(unsigned int p_key);
static unsigned int unmap_key(Key p_key);
static Key remap_key(unsigned int p_key, unsigned int p_state, bool p_unicode);
static KeyLocation translate_location(unsigned int p_key);
// Mapping for menu shortcuts.
static String keycode_get_native_string(Key p_keycode);
static unsigned int keycode_get_native_mask(Key p_keycode);
};
#endif // KEY_MAPPING_MACOS_H