/**************************************************************************/
/* dir_access_macos.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
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/**************************************************************************/
#ifndef DIR_ACCESS_MACOS_H
#define DIR_ACCESS_MACOS_H
#if defined(UNIX_ENABLED)
#include "core/io/dir_access.h"
#include "drivers/unix/dir_access_unix.h"
#include <dirent.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
class DirAccessMacOS : public DirAccessUnix {
protected:
virtual String fix_unicode_name(const char *p_name) const override;
virtual int get_drive_count() override;
virtual String get_drive(int p_drive) override;
virtual bool is_hidden(const String &p_name) override;
virtual bool is_case_sensitive(const String &p_path) const override;
};
#endif // UNIX ENABLED
#endif // DIR_ACCESS_MACOS_H