godot/platform/linuxbsd/x11/SCsub

#!/usr/bin/env python
from misc.utility.scons_hints import *

Import("env")

source_files = [
    "display_server_x11.cpp",
    "key_mapping_x11.cpp",
]

if env["use_sowrap"]:
    source_files.append(
        [
            "dynwrappers/xlib-so_wrap.c",
            "dynwrappers/xcursor-so_wrap.c",
            "dynwrappers/xinerama-so_wrap.c",
            "dynwrappers/xinput2-so_wrap.c",
            "dynwrappers/xrandr-so_wrap.c",
            "dynwrappers/xrender-so_wrap.c",
            "dynwrappers/xext-so_wrap.c",
        ]
    )

if env["vulkan"]:
    source_files.append("rendering_context_driver_vulkan_x11.cpp")

if env["opengl3"]:
    env.Append(CPPDEFINES=["GLAD_GLX_NO_X11"])
    source_files.append(
        ["gl_manager_x11_egl.cpp", "gl_manager_x11.cpp", "detect_prime_x11.cpp", "#thirdparty/glad/glx.c"]
    )

objects = []

for source_file in source_files:
    objects.append(env.Object(source_file))

Return("objects")