godot/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_reconstruct_previous_depth_pass.glsl

#[compute]

#version 450

#VERSION_DEFINES

#include "../motion_vector_inc.glsl"
#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_reconstruct_previous_depth_pass.glsl"