#[compute]
#version 450
#VERSION_DEFINES
#include "../motion_vector_inc.glsl"
#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl"
#[compute]
#version 450
#VERSION_DEFINES
#include "../motion_vector_inc.glsl"
#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl"