godot/doc/classes/SphereMesh.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SphereMesh" inherits="PrimitiveMesh" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Class representing a spherical [PrimitiveMesh].
	</brief_description>
	<description>
		Class representing a spherical [PrimitiveMesh].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
			Full height of the sphere.
		</member>
		<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere" default="false">
			If [code]true[/code], a hemisphere is created rather than a full sphere.
			[b]Note:[/b] To get a regular hemisphere, the height and radius of the sphere must be equal.
		</member>
		<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
			Number of radial segments on the sphere.
		</member>
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
			Radius of sphere.
		</member>
		<member name="rings" type="int" setter="set_rings" getter="get_rings" default="32">
			Number of segments along the height of the sphere.
		</member>
	</members>
</class>