godot/doc/classes/RDTextureView.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDTextureView" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Texture view (used by [RenderingDevice]).
	</brief_description>
	<description>
		This object is used by [RenderingDevice].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="format_override" type="int" setter="set_format_override" getter="get_format_override" enum="RenderingDevice.DataFormat" default="218">
			Optional override for the data format to return sampled values in. The default value of [constant RenderingDevice.DATA_FORMAT_MAX] does not override the format.
		</member>
		<member name="swizzle_a" type="int" setter="set_swizzle_a" getter="get_swizzle_a" enum="RenderingDevice.TextureSwizzle" default="6">
			The channel to sample when sampling the alpha channel.
		</member>
		<member name="swizzle_b" type="int" setter="set_swizzle_b" getter="get_swizzle_b" enum="RenderingDevice.TextureSwizzle" default="5">
			The channel to sample when sampling the blue color channel.
		</member>
		<member name="swizzle_g" type="int" setter="set_swizzle_g" getter="get_swizzle_g" enum="RenderingDevice.TextureSwizzle" default="4">
			The channel to sample when sampling the green color channel.
		</member>
		<member name="swizzle_r" type="int" setter="set_swizzle_r" getter="get_swizzle_r" enum="RenderingDevice.TextureSwizzle" default="3">
			The channel to sample when sampling the red color channel.
		</member>
	</members>
</class>