<?xml version="1.0" encoding="UTF-8" ?>
<class name="MenuButton" inherits="Button" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A button that brings up a [PopupMenu] when clicked.
</brief_description>
<description>
A button that brings up a [PopupMenu] when clicked. To create new items inside this [PopupMenu], use [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from Godot editor's inspector.
See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_popup" qualifiers="const">
<return type="PopupMenu" />
<description>
Returns the [PopupMenu] contained in this button.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
</description>
</method>
<method name="set_disable_shortcuts">
<return type="void" />
<param index="0" name="disabled" type="bool" />
<description>
If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
</description>
</method>
<method name="show_popup">
<return type="void" />
<description>
Adjusts popup position and sizing for the [MenuButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code].
</description>
</method>
</methods>
<members>
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" />
<member name="flat" type="bool" setter="set_flat" getter="is_flat" overrides="Button" default="true" />
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="0" />
<member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
The number of items currently in the list.
</member>
<member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false">
If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [member switch_on_hover] enabled, it will close the current [MenuButton] and open the other one.
</member>
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" />
</members>
<signals>
<signal name="about_to_popup">
<description>
Emitted when the [PopupMenu] of this MenuButton is about to show.
</description>
</signal>
</signals>
</class>