godot/doc/classes/RenderSceneBuffersExtension.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RenderSceneBuffersExtension" inherits="RenderSceneBuffers" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
	</brief_description>
	<description>
		This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_configure" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="config" type="RenderSceneBuffersConfiguration" />
			<description>
				Implement this in GDExtension to handle the (re)sizing of a viewport.
			</description>
		</method>
		<method name="_set_fsr_sharpness" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="fsr_sharpness" type="float" />
			<description>
				Implement this in GDExtension to record a new FSR sharpness value.
			</description>
		</method>
		<method name="_set_texture_mipmap_bias" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="texture_mipmap_bias" type="float" />
			<description>
				Implement this in GDExtension to change the texture mipmap bias.
			</description>
		</method>
		<method name="_set_use_debanding" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="use_debanding" type="bool" />
			<description>
				Implement this in GDExtension to react to the debanding flag changing.
			</description>
		</method>
	</methods>
</class>