godot/doc/classes/VisualShaderNodeSDFRaymarch.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSDFRaymarch" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		SDF raymarching algorithm to be used within the visual shader graph.
	</brief_description>
	<description>
		Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled.
	</description>
	<tutorials>
	</tutorials>
</class>