godot/doc/classes/BoneMap.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneMap" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Describes a mapping of bone names for retargeting [Skeleton3D] into common names defined by a [SkeletonProfile].
	</brief_description>
	<description>
		This class contains a dictionary that uses a list of bone names in [SkeletonProfile] as key names.
		By assigning the actual [Skeleton3D] bone name as the key value, it maps the [Skeleton3D] to the [SkeletonProfile].
	</description>
	<tutorials>
		<link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link>
	</tutorials>
	<methods>
		<method name="find_profile_bone_name" qualifiers="const">
			<return type="StringName" />
			<param index="0" name="skeleton_bone_name" type="StringName" />
			<description>
				Returns a profile bone name having [param skeleton_bone_name]. If not found, an empty [StringName] will be returned.
				In the retargeting process, the returned bone name is the bone name of the target skeleton.
			</description>
		</method>
		<method name="get_skeleton_bone_name" qualifiers="const">
			<return type="StringName" />
			<param index="0" name="profile_bone_name" type="StringName" />
			<description>
				Returns a skeleton bone name is mapped to [param profile_bone_name].
				In the retargeting process, the returned bone name is the bone name of the source skeleton.
			</description>
		</method>
		<method name="set_skeleton_bone_name">
			<return type="void" />
			<param index="0" name="profile_bone_name" type="StringName" />
			<param index="1" name="skeleton_bone_name" type="StringName" />
			<description>
				Maps a skeleton bone name to [param profile_bone_name].
				In the retargeting process, the setting bone name is the bone name of the source skeleton.
			</description>
		</method>
	</methods>
	<members>
		<member name="profile" type="SkeletonProfile" setter="set_profile" getter="get_profile">
			A [SkeletonProfile] of the mapping target. Key names in the [BoneMap] are synchronized with it.
		</member>
	</members>
	<signals>
		<signal name="bone_map_updated">
			<description>
				This signal is emitted when change the key value in the [BoneMap]. This is used to validate mapping and to update [BoneMap] editor.
			</description>
		</signal>
		<signal name="profile_updated">
			<description>
				This signal is emitted when change the value in profile or change the reference of profile. This is used to update key names in the [BoneMap] and to redraw the [BoneMap] editor.
			</description>
		</signal>
	</signals>
</class>