godot/doc/classes/VisualShaderNodeUVPolarCoord.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUVPolarCoord" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A visual shader node that modifies the texture UV using polar coordinates.
	</brief_description>
	<description>
		UV polar coord node will transform UV values into polar coordinates, with specified scale, zoom strength and repeat parameters. It can be used to create various swirl distortions.
	</description>
	<tutorials>
	</tutorials>
</class>