godot/doc/classes/VisualShaderNodeRotationByAxis.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeRotationByAxis" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A visual shader node that modifies the rotation of the object using a rotation matrix.
	</brief_description>
	<description>
		RotationByAxis node will transform the vertices of a mesh with specified axis and angle in radians. It can be used to rotate an object in an arbitrary axis.
	</description>
	<tutorials>
	</tutorials>
</class>