godot/doc/classes/BoxOccluder3D.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxOccluder3D" inherits="Occluder3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Cuboid shape for use with occlusion culling in [OccluderInstance3D].
	</brief_description>
	<description>
		[BoxOccluder3D] stores a cuboid shape that can be used by the engine's occlusion culling system.
		See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
	</description>
	<tutorials>
		<link title="Occlusion culling">$DOCS_URL/tutorials/3d/occlusion_culling.html</link>
	</tutorials>
	<members>
		<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
			The box's size in 3D units.
		</member>
	</members>
</class>