godot/doc/classes/PolygonPathFinder.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PolygonPathFinder" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="find_path">
			<return type="PackedVector2Array" />
			<param index="0" name="from" type="Vector2" />
			<param index="1" name="to" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="get_bounds" qualifiers="const">
			<return type="Rect2" />
			<description>
			</description>
		</method>
		<method name="get_closest_point" qualifiers="const">
			<return type="Vector2" />
			<param index="0" name="point" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="get_intersections" qualifiers="const">
			<return type="PackedVector2Array" />
			<param index="0" name="from" type="Vector2" />
			<param index="1" name="to" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="get_point_penalty" qualifiers="const">
			<return type="float" />
			<param index="0" name="idx" type="int" />
			<description>
			</description>
		</method>
		<method name="is_point_inside" qualifiers="const">
			<return type="bool" />
			<param index="0" name="point" type="Vector2" />
			<description>
				Returns [code]true[/code] if [param point] falls inside the polygon area.
				[codeblocks]
				[gdscript]
				var polygon_path_finder = PolygonPathFinder.new()
				var points = [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(0.0, 1.0)]
				var connections = [0, 1, 1, 2, 2, 0]
				polygon_path_finder.setup(points, connections)
				print(polygon_path_finder.is_point_inside(Vector2(0.2, 0.2))) # Prints true
				print(polygon_path_finder.is_point_inside(Vector2(1.0, 1.0))) # Prints false
				[/gdscript]
				[csharp]
				var polygonPathFinder = new PolygonPathFinder();
				var points = new Vector2[]
				{
				    new Vector2(0.0f, 0.0f),
				    new Vector2(1.0f, 0.0f),
				    new Vector2(0.0f, 1.0f)
				};
				var connections = new int[] { 0, 1, 1, 2, 2, 0 };
				polygonPathFinder.Setup(points, connections);
				GD.Print(polygonPathFinder.IsPointInside(new Vector2(0.2f, 0.2f))); // Prints true
				GD.Print(polygonPathFinder.IsPointInside(new Vector2(1.0f, 1.0f))); // Prints false
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="set_point_penalty">
			<return type="void" />
			<param index="0" name="idx" type="int" />
			<param index="1" name="penalty" type="float" />
			<description>
			</description>
		</method>
		<method name="setup">
			<return type="void" />
			<param index="0" name="points" type="PackedVector2Array" />
			<param index="1" name="connections" type="PackedInt32Array" />
			<description>
				Sets up [PolygonPathFinder] with an array of points that define the vertices of the polygon, and an array of indices that determine the edges of the polygon.
				The length of [param connections] must be even, returns an error if odd.
				[codeblocks]
				[gdscript]
				var polygon_path_finder = PolygonPathFinder.new()
				var points = [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(0.0, 1.0)]
				var connections = [0, 1, 1, 2, 2, 0]
				polygon_path_finder.setup(points, connections)
				[/gdscript]
				[csharp]
				var polygonPathFinder = new PolygonPathFinder();
				var points = new Vector2[]
				{
				    new Vector2(0.0f, 0.0f),
				    new Vector2(1.0f, 0.0f),
				    new Vector2(0.0f, 1.0f)
				};
				var connections = new int[] { 0, 1, 1, 2, 2, 0 };
				polygonPathFinder.Setup(points, connections);
				[/csharp]
				[/codeblocks]
			</description>
		</method>
	</methods>
</class>