godot/doc/classes/VisualShaderNodeLinearSceneDepth.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeLinearSceneDepth" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A visual shader node that returns the depth value of the DEPTH_TEXTURE node in a linear space.
	</brief_description>
	<description>
		This node can be used in fragment shaders.
	</description>
	<tutorials>
	</tutorials>
</class>