godot/doc/classes/VisualShaderNodeTextureSDFNormal.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTextureSDFNormal" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Performs an SDF (signed-distance field) normal texture lookup within the visual shader graph.
	</brief_description>
	<description>
		Translates to [code]texture_sdf_normal(sdf_pos)[/code] in the shader language.
	</description>
	<tutorials>
	</tutorials>
</class>