godot/doc/classes/VisualShaderNodeVaryingSetter.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVaryingSetter" inherits="VisualShaderNodeVarying" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A visual shader node that sets a value of a varying.
	</brief_description>
	<description>
		Inputs a value to a varying defined in the shader. You need to first create a varying that can be used in the given function, e.g. varying setter in Fragment shader requires a varying with mode set to [constant VisualShader.VARYING_MODE_FRAG_TO_LIGHT].
	</description>
	<tutorials>
	</tutorials>
</class>