godot/doc/classes/SkeletonProfileHumanoid.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonProfileHumanoid" inherits="SkeletonProfile" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A humanoid [SkeletonProfile] preset.
	</brief_description>
	<description>
		A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.
		A humanoid skeleton profile contains 54 bones divided in 4 groups: [code]"Body"[/code], [code]"Face"[/code], [code]"LeftHand"[/code], and [code]"RightHand"[/code]. It is structured as follows:
		[codeblock lang=text]
		Root
		└─ Hips
		    ├─ LeftUpperLeg
		    │  └─ LeftLowerLeg
		    │     └─ LeftFoot
		    │        └─ LeftToes
		    ├─ RightUpperLeg
		    │  └─ RightLowerLeg
		    │     └─ RightFoot
		    │        └─ RightToes
		    └─ Spine
		        └─ Chest
		            └─ UpperChest
		                ├─ Neck
		                │   └─ Head
		                │       ├─ Jaw
		                │       ├─ LeftEye
		                │       └─ RightEye
		                ├─ LeftShoulder
		                │  └─ LeftUpperArm
		                │     └─ LeftLowerArm
		                │        └─ LeftHand
		                │           ├─ LeftThumbMetacarpal
		                │           │  └─ LeftThumbProximal
		                │           ├─ LeftIndexProximal
		                │           │  └─ LeftIndexIntermediate
		                │           │    └─ LeftIndexDistal
		                │           ├─ LeftMiddleProximal
		                │           │  └─ LeftMiddleIntermediate
		                │           │    └─ LeftMiddleDistal
		                │           ├─ LeftRingProximal
		                │           │  └─ LeftRingIntermediate
		                │           │    └─ LeftRingDistal
		                │           └─ LeftLittleProximal
		                │              └─ LeftLittleIntermediate
		                │                └─ LeftLittleDistal
		                └─ RightShoulder
		                   └─ RightUpperArm
		                      └─ RightLowerArm
		                         └─ RightHand
		                            ├─ RightThumbMetacarpal
		                            │  └─ RightThumbProximal
		                            ├─ RightIndexProximal
		                            │  └─ RightIndexIntermediate
		                            │     └─ RightIndexDistal
		                            ├─ RightMiddleProximal
		                            │  └─ RightMiddleIntermediate
		                            │     └─ RightMiddleDistal
		                            ├─ RightRingProximal
		                            │  └─ RightRingIntermediate
		                            │     └─ RightRingDistal
		                            └─ RightLittleProximal
		                               └─ RightLittleIntermediate
		                                 └─ RightLittleDistal
		[/codeblock]
	</description>
	<tutorials>
		<link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link>
	</tutorials>
	<members>
		<member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" overrides="SkeletonProfile" default="56" />
		<member name="group_size" type="int" setter="set_group_size" getter="get_group_size" overrides="SkeletonProfile" default="4" />
		<member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" overrides="SkeletonProfile" default="&amp;&quot;Root&quot;" />
		<member name="scale_base_bone" type="StringName" setter="set_scale_base_bone" getter="get_scale_base_bone" overrides="SkeletonProfile" default="&amp;&quot;Hips&quot;" />
	</members>
</class>