godot/doc/classes/VisualShaderNodeParticleEmitter.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A base class for particle emitters.
	</brief_description>
	<description>
		Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="mode_2d" type="bool" setter="set_mode_2d" getter="is_mode_2d" default="false">
			If [code]true[/code], the result of this emitter is projected to 2D space. By default it is [code]false[/code] and meant for use in 3D space.
		</member>
	</members>
</class>