godot/doc/classes/LabelSettings.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="LabelSettings" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Provides common settings to customize the text in a [Label].
	</brief_description>
	<description>
		[LabelSettings] is a resource that provides common settings to customize the text in a [Label]. It will take priority over the properties defined in [member Control.theme]. The resource can be shared between multiple labels and changed on the fly, so it's convenient and flexible way to setup text style.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="font" type="Font" setter="set_font" getter="get_font">
			[Font] used for the text.
		</member>
		<member name="font_color" type="Color" setter="set_font_color" getter="get_font_color" default="Color(1, 1, 1, 1)">
			Color of the text.
		</member>
		<member name="font_size" type="int" setter="set_font_size" getter="get_font_size" default="16">
			Size of the text.
		</member>
		<member name="line_spacing" type="float" setter="set_line_spacing" getter="get_line_spacing" default="3.0">
			Vertical space between lines when the text is multiline.
		</member>
		<member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color" default="Color(1, 1, 1, 1)">
			The color of the outline.
		</member>
		<member name="outline_size" type="int" setter="set_outline_size" getter="get_outline_size" default="0">
			Text outline size.
		</member>
		<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color(0, 0, 0, 0)">
			Color of the shadow effect. If alpha is [code]0[/code], no shadow will be drawn.
		</member>
		<member name="shadow_offset" type="Vector2" setter="set_shadow_offset" getter="get_shadow_offset" default="Vector2(1, 1)">
			Offset of the shadow effect, in pixels.
		</member>
		<member name="shadow_size" type="int" setter="set_shadow_size" getter="get_shadow_size" default="1">
			Size of the shadow effect.
		</member>
	</members>
</class>