godot/doc/classes/SphereOccluder3D.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SphereOccluder3D" inherits="Occluder3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Spherical shape for use with occlusion culling in [OccluderInstance3D].
	</brief_description>
	<description>
		[SphereOccluder3D] stores a sphere shape that can be used by the engine's occlusion culling system.
		See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
	</description>
	<tutorials>
		<link title="Occlusion culling">$DOCS_URL/tutorials/3d/occlusion_culling.html</link>
	</tutorials>
	<members>
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
			The sphere's radius in 3D units.
		</member>
	</members>
</class>