godot/doc/classes/VisualShaderNodeTransformCompose.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Composes a [Transform3D] from four [Vector3]s within the visual shader graph.
	</brief_description>
	<description>
		Creates a 4×4 transform matrix using four vectors of type [code]vec3[/code]. Each vector is one row in the matrix and the last column is a [code]vec4(0, 0, 0, 1)[/code].
	</description>
	<tutorials>
	</tutorials>
</class>