godot/doc/classes/VisualShaderNodeTexture2DArray.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture2DArray" inherits="VisualShaderNodeSample3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A 2D texture uniform array to be used within the visual shader graph.
	</brief_description>
	<description>
		Translated to [code]uniform sampler2DArray[/code] in the shader language.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="texture_array" type="TextureLayered" setter="set_texture_array" getter="get_texture_array">
			A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
		</member>
	</members>
</class>