godot/doc/classes/VisualShaderNodeVaryingGetter.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVaryingGetter" inherits="VisualShaderNodeVarying" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A visual shader node that gets a value of a varying.
	</brief_description>
	<description>
		Outputs a value of a varying defined in the shader. You need to first create a varying that can be used in the given function, e.g. varying getter in Fragment shader requires a varying with mode set to [constant VisualShader.VARYING_MODE_VERTEX_TO_FRAG_LIGHT].
	</description>
	<tutorials>
	</tutorials>
</class>