godot/doc/classes/AudioEffectPhaser.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPhaser" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Adds a phaser audio effect to an audio bus.
		Combines the original signal with a copy that is slightly out of phase with the original.
	</brief_description>
	<description>
		Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a low-frequency oscillator.
	</description>
	<tutorials>
		<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
	</tutorials>
	<members>
		<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
			Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.
		</member>
		<member name="feedback" type="float" setter="set_feedback" getter="get_feedback" default="0.7">
			Output percent of modified sound. Value can range from 0.1 to 0.9.
		</member>
		<member name="range_max_hz" type="float" setter="set_range_max_hz" getter="get_range_max_hz" default="1600.0">
			Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
		</member>
		<member name="range_min_hz" type="float" setter="set_range_min_hz" getter="get_range_min_hz" default="440.0">
			Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
		</member>
		<member name="rate_hz" type="float" setter="set_rate_hz" getter="get_rate_hz" default="0.5">
			Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.
		</member>
	</members>
</class>